﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WheelOfCivilization.Logic;
using Microsoft.Xna.Framework;

namespace WheelOfCivilization.Map.MapObject.Movable
{
    public abstract class MovingObject
    {
        abstract public Point pos { get; set; } 
        abstract public bool moving { get; set; }
        abstract public bool selected { get; set; }
        abstract public WorldCluster inCluster { get; set; }

        public byte eyeRange { get; set; }
        public bool visible { get; set; }

        public abstract void move(Route totalRoute, object invokeAction);
        public abstract void move(Route totalRoute);
        public abstract override string ToString();
    }
}
